Xbox Series S will be backwards compatible with older Xboxes. But the light version of the Series X will struggle to run games optimized for the Xbox One X. The console may well have to make do with the standard versions for the One S. Explanations.
The Xbox Series S was made official this week. The console attracted primarily by its price, which is much more accessible than the Xbox X Series . Microsoft will therefore launch two consoles for the new generation. They will all be backward compatible with games from the Xbox One, Xbox 360, and the original Xbox.
However, being designed primarily for 1080p and 1440p gaming , the new Xbox Series S may not have what it takes to enjoy games optimized for the previous generation Xbox One X , notes Digital John Linneman. Foundry.
Xbox Series S: backward compatibility issues with some Xbox One X games
According Linneman, the Xbox S Series is handicapped by the amount of RAM and the power of its GPUs are slightly below those of the Xbox One X . The new console has 8 GB of RAM against 9 GB for the old one. The gap is very thin you would say, but that would be enough to make a difference, especially since the S Series only offers a raw power of 4 TFLOPs against 6 TFLOPs for the One X.
This thesis is reinforced by another argument. The Xbox One X is a console compatible with 4K navite, unlike the Xbox Series S which is content with upscaling to simulate games in this definition. It therefore seems quite logical that some games optimized for the Xbox One X are not able to run to their full potential on the Xbox Series S. Its backward compatibility should therefore be limited.
This does not mean, however, that the new games will not work much better on Xbox Series S. The new console takes advantage of all the developments brought by the latest generation of AMD APUs: ray tracing, VRS (Variable Rate Shading), VRR ( variable refresh rate), but also ultra low latencies, not to mention the increased fluidity provided by the new NVMe SSD.